Play — Clientbound Packets

The Play state is the long-lived gameplay protocol entered after the Login (and optional Configuration) state completes. It carries every server-to-client message related to world updates, entities, the player, the inventory, sound, chat, and so on. This page enumerates every clientbound Play packet in registration order — that order, defined by the call sequence of addPacket(...) in GameProtocols.CLIENTBOUND_TEMPLATE, is the wire packet ID starting at 0x00.

Common types referenced throughout this page are described in data-types. Heavily structured payloads (chunk data, entity metadata, slots, particles, text components, command graphs, recipe displays, registries, tags) link out to their dedicated reference pages.

Packet Index

ID Name
0x00 Bundle Delimiter
0x01 Add Entity
0x02 Animate
0x03 Award Stats
0x04 Block Changed Ack
0x05 Block Destruction
0x06 Block Entity Data
0x07 Block Event
0x08 Block Update
0x09 Boss Event
0x0A Change Difficulty
0x0B Chunk Batch Finished
0x0C Chunk Batch Start
0x0D Chunks Biomes
0x0E Clear Titles
0x0F Command Suggestions
0x10 Commands
0x11 Container Close
0x12 Container Set Content
0x13 Container Set Data
0x14 Container Set Slot
0x15 Cookie Request
0x16 Cooldown
0x17 Custom Chat Completions
0x18 Custom Payload
0x19 Damage Event
0x1A Debug Block Value
0x1B Debug Chunk Value
0x1C Debug Entity Value
0x1D Debug Event
0x1E Debug Sample
0x1F Delete Chat
0x20 Disconnect
0x21 Disguised Chat
0x22 Entity Event
0x23 Entity Position Sync
0x24 Explode
0x25 Forget Level Chunk
0x26 Game Event
0x27 Game Rule Values
0x28 Game Test Highlight Pos
0x29 Mount Screen Open
0x2A Hurt Animation
0x2B Initialize Border
0x2C Keep Alive
0x2D Level Chunk With Light
0x2E Level Event
0x2F Level Particles
0x30 Light Update
0x31 Login
0x32 Low Disk Space Warning
0x33 Map Item Data
0x34 Merchant Offers
0x35 Move Entity Pos
0x36 Move Entity Pos Rot
0x37 Move Minecart Along Track
0x38 Move Entity Rot
0x39 Move Vehicle
0x3A Open Book
0x3B Open Screen
0x3C Open Sign Editor
0x3D Ping
0x3E Pong Response
0x3F Place Ghost Recipe
0x40 Player Abilities
0x41 Player Chat
0x42 Player Combat End
0x43 Player Combat Enter
0x44 Player Combat Kill
0x45 Player Info Remove
0x46 Player Info Update
0x47 Player Look At
0x48 Player Position
0x49 Player Rotation
0x4A Recipe Book Add
0x4B Recipe Book Remove
0x4C Recipe Book Settings
0x4D Remove Entities
0x4E Remove Mob Effect
0x4F Reset Score
0x50 Resource Pack Pop
0x51 Resource Pack Push
0x52 Respawn
0x53 Rotate Head
0x54 Section Blocks Update
0x55 Select Advancements Tab
0x56 Server Data
0x57 Set Action Bar Text
0x58 Set Border Center
0x59 Set Border Lerp Size
0x5A Set Border Size
0x5B Set Border Warning Delay
0x5C Set Border Warning Distance
0x5D Set Camera
0x5E Set Chunk Cache Center
0x5F Set Chunk Cache Radius
0x60 Set Cursor Item
0x61 Set Default Spawn Position
0x62 Set Display Objective
0x63 Set Entity Data
0x64 Set Entity Link
0x65 Set Entity Motion
0x66 Set Equipment
0x67 Set Experience
0x68 Set Health
0x69 Set Held Slot
0x6A Set Objective
0x6B Set Passengers
0x6C Set Player Inventory
0x6D Set Player Team
0x6E Set Score
0x6F Set Simulation Distance
0x70 Set Subtitle Text
0x71 Set Time
0x72 Set Title Text
0x73 Set Titles Animation
0x74 Sound Entity
0x75 Sound
0x76 Start Configuration
0x77 Stop Sound
0x78 Store Cookie
0x79 System Chat
0x7A Tab List
0x7B Tag Query
0x7C Take Item Entity
0x7D Teleport Entity
0x7E Test Instance Block Status
0x7F Ticking State
0x80 Ticking Step
0x81 Transfer
0x82 Update Advancements
0x83 Update Attributes
0x84 Update Mob Effect
0x85 Update Recipes
0x86 Update Tags
0x87 Projectile Power
0x88 Custom Report Details
0x89 Server Links
0x8A Waypoint
0x8B Clear Dialog
0x8C Show Dialog

0x00 - Bundle Delimiter

Packet ID: 0x00 · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet; presence delimits a bundle.

Semantics. Sent twice by the server to bracket a group of packets the client should buffer and apply atomically on a single client tick. The opening delimiter starts the bundle, the closing delimiter flushes it. Used to keep multi-packet effects consistent (e.g. spawn entity + initial metadata + velocity).

0x01 - Add Entity

Packet ID: 0x01 · State: Play · Bound To: Client

Field Type Notes
Entity ID VarInt Server-assigned numeric ID for this entity, used by every subsequent entity-targeted packet.
Entity UUID UUID Stable identifier; randomly generated for newly spawned entities.
Type VarInt Registry id into the minecraft:entity_type registry.
X / Y / Z Double × 3 Spawn position in absolute world coordinates.
Velocity LP Vec3 Initial velocity. Encoded via Vec3.LP_STREAM_CODEC (net.minecraft.network.LpVec3): a single 0x00 byte for zero, otherwise 6 bytes packing three 15-bit axes plus a 2-bit scale, optionally followed by a VarInt for the upper scale bits.
Pitch Angle Packed degrees (degrees * 256/360).
Yaw Angle Packed degrees.
Head Yaw Angle Packed degrees; relevant for mobs with an independent head.
Data VarInt Object-specific data: e.g. block state id for falling blocks, shooter entity id for projectiles. Meaning depends on Type.

Semantics. Sent when a non-player entity becomes visible to the client. Players are introduced via Player Info Update and entered into the world by their entry there. Velocity uses the low-precision Vec3.LP_STREAM_CODEC format (variable-length, 1 byte when zero, 6+ bytes otherwise) — not three signed shorts as in pre-1.21.7 protocols.

0x02 - Animate

Packet ID: 0x02 · State: Play · Bound To: Client

Field Type Notes
Entity ID VarInt Target entity.
Animation Unsigned Byte 0 swing main hand, 2 wake up, 3 swing off hand, 4 critical hit, 5 magic critical hit.

Semantics. Plays a one-shot first-person/third-person animation on the target entity.

0x03 - Award Stats

Packet ID: 0x03 · State: Play · Bound To: Client

Field Type Notes
Count VarInt Number of statistic entries.
Entries Array Repeated count times, each (Stat Category VarInt, Stat Id VarInt, Value VarInt) per the Stat.STREAM_CODEC encoding.

Semantics. Delivers updated statistics totals for the player; usually sent in response to a client_command request_stats.

0x04 - Block Changed Ack

Packet ID: 0x04 · State: Play · Bound To: Client

Field Type Notes
Sequence VarInt Mirrors the sequence field of a player block action; lets the client retire predicted block changes up to this id.

Semantics. Acknowledges block-modification predictions sent by the client and allows it to release client-side rollback state.

0x05 - Block Destruction

Packet ID: 0x05 · State: Play · Bound To: Client

Field Type Notes
Entity ID VarInt Identifies the breaking entity (so its progress can be replaced or cleared).
Position BlockPos Block being broken.
Progress Unsigned Byte 09 show the breaking overlay; values >= 10 clear the overlay.

Semantics. Drives the cracked-block overlay other players see while one player mines a block.

0x06 - Block Entity Data

Packet ID: 0x06 · State: Play · Bound To: Client

Field Type Notes
Position BlockPos Location of the block entity.
Type VarInt Registry id into minecraft:block_entity_type.
NBT NBT Compound Block-entity-specific update tag (network-trusted compound).

Semantics. Updates the data of an existing block entity (sign text, beacon settings, etc.). The NBT layout depends on the type; see the corresponding block entity.

0x07 - Block Event

Packet ID: 0x07 · State: Play · Bound To: Client

Field Type Notes
Position BlockPos Block whose event is being fired.
Action Id Unsigned Byte Block-specific action identifier (e.g. note block instrument, chest open).
Action Param Unsigned Byte Block-specific parameter (e.g. note pitch, viewer count).
Block Type VarInt Registry id into minecraft:block; a sanity check against the position.

Semantics. Fires a transient block-driven action visible to nearby clients (note block ping, chest lid animation, piston extension, beacon beam). Meaning of action/param is per-block.

0x08 - Block Update

Packet ID: 0x08 · State: Play · Bound To: Client

Field Type Notes
Position BlockPos Block to update.
Block State Id VarInt Index into the global block-state palette.

Semantics. Replaces a single block. For multiple changes within one chunk section, see Section Blocks Update; for whole chunks, Level Chunk With Light.

0x09 - Boss Event

Packet ID: 0x09 · State: Play · Bound To: Client

Field Type Notes
Boss Bar Id UUID Identifies the bar.
Operation Enum (Byte) 0 ADD, 1 REMOVE, 2 UPDATE_PROGRESS, 3 UPDATE_NAME, 4 UPDATE_STYLE, 5 UPDATE_PROPERTIES.
Operation Body Variant Fields below depend on operation.

ADD body:

Field Type Notes
Name Text Component Bar title.
Progress Float 0.01.0 filled fraction.
Color Enum (VarInt) PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.
Overlay Enum (VarInt) PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20.
Flags Unsigned Byte Bitfield: 0x01 darken sky, 0x02 boss music, 0x04 create world fog.

REMOVE body: empty. UPDATE_PROGRESS body: Progress (Float). UPDATE_NAME body: Name (Text Component). UPDATE_STYLE body: Color (Enum), Overlay (Enum). UPDATE_PROPERTIES body: Flags (Unsigned Byte) as in ADD.

Semantics. Manages a named boss bar visible to the player.

0x0A - Change Difficulty

Packet ID: 0x0A · State: Play · Bound To: Client

Field Type Notes
Difficulty Enum (Unsigned Byte) 0 PEACEFUL, 1 EASY, 2 NORMAL, 3 HARD.
Locked Bool If true, the client cannot change the difficulty.

Semantics. Synchronises the world difficulty and its lock state with the client.

0x0B - Chunk Batch Finished

Packet ID: 0x0B · State: Play · Bound To: Client

Field Type Notes
Batch Size VarInt Number of chunks delivered in the just-finished batch.

Semantics. Marks the end of a batch of Level Chunk With Light packets. The client uses this together with Chunk Batch Start to estimate per-chunk decode cost and respond with a chunk_batch_received rate.

0x0C - Chunk Batch Start

Packet ID: 0x0C · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet.

Semantics. Marks the beginning of a chunk batch; allows the client to time its decode.

0x0D - Chunks Biomes

Packet ID: 0x0D · State: Play · Bound To: Client

Field Type Notes
Count VarInt Number of chunks in the update.
Chunks Array Repeated count times: (Chunk X Int, Chunk Z Int, Data Byte Array) where Data is the biome-only chunk payload (length-prefixed by VarInt, max 2 MiB).

Semantics. Refreshes only the biome layers of already-loaded chunks without replacing block data. See chunks for the biome palette layout.

0x0E - Clear Titles

Packet ID: 0x0E · State: Play · Bound To: Client

Field Type Notes
Reset Bool If true, also resets fade-in/stay/fade-out timings to defaults.

Semantics. Hides any displayed title and subtitle; optionally restores default animation timings.

0x0F - Command Suggestions

Packet ID: 0x0F · State: Play · Bound To: Client

Field Type Notes
Transaction Id VarInt Echoes the id from the corresponding command_suggestion request.
Start VarInt Index in the command string where the replacement begins.
Length VarInt Number of characters being replaced.
Count VarInt Number of suggestion entries.
Entries Array Repeated count times: (Text String, Has Tooltip Bool, Tooltip Text Component?).

Semantics. Server-side completion results for a player's tab-complete request.

0x10 - Commands

Packet ID: 0x10 · State: Play · Bound To: Client

Field Type Notes
Nodes Array Brigadier command graph; each entry encodes flags, children indices, optional redirect, and per-type payload. See commands.
Root Index VarInt Index of the root node in Nodes.

Semantics. Synchronises the executable command graph available to the player. The client builds its parser/auto-completer from this.

0x11 - Container Close

Packet ID: 0x11 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Id of the container to close (read via readContainerId).

Semantics. Forces the client to close a server-opened container window.

0x12 - Container Set Content

Packet ID: 0x12 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Container window id.
State Id VarInt Server snapshot id; echoed by the next Container Click.
Items Array of Slot Full inventory contents in slot order.
Carried Item Slot Item currently held on the cursor.

Semantics. Sends a complete snapshot of an opened container; supersedes any prior partial updates.

0x13 - Container Set Data

Packet ID: 0x13 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Container window id.
Property Id Short Container-specific property index (e.g. furnace progress).
Value Short New value of that property.

Semantics. Updates a single integer property of a container (furnace burn time, brewing fuel, beacon level, etc.).

0x14 - Container Set Slot

Packet ID: 0x14 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Container window id; -1 for the carried item, -2 for the player's inventory.
State Id VarInt Server snapshot id.
Slot Short Index of the slot to overwrite.
Item Slot New stack contents.

Semantics. Updates a single inventory slot.

Packet ID: 0x15 · State: Play · Bound To: Client

Field Type Notes
Key Identifier Cookie key the server wants the client to return.

Semantics. Asks the client to reply with a cookie_response containing the value previously stored under key (or empty if absent).

0x16 - Cooldown

Packet ID: 0x16 · State: Play · Bound To: Client

Field Type Notes
Cooldown Group Identifier Cooldown bucket (typically an item id).
Duration VarInt Cooldown ticks remaining; 0 clears the cooldown.

Semantics. Greys out items sharing the cooldown group for the given number of ticks.

0x17 - Custom Chat Completions

Packet ID: 0x17 · State: Play · Bound To: Client

Field Type Notes
Action Enum (VarInt) 0 ADD, 1 REMOVE, 2 SET.
Entries Array of String Names to add/remove/replace in the chat completion list.

Semantics. Maintains the server-driven completion suggestions shown in the chat UI (typically online player names plus custom tokens).

0x18 - Custom Payload

Packet ID: 0x18 · State: Play · Bound To: Client

Field Type Notes
Channel Identifier Plugin channel identifier.
Data Byte Array Channel-specific payload; total packet size capped at 1 MiB. The vanilla minecraft:brand payload uses a single UTF-8 string; otherwise the payload is opaque.

Semantics. Carries plugin-defined messages from server to client.

0x19 - Damage Event

Packet ID: 0x19 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Entity that was damaged.
Source Type Id VarInt Registry id into minecraft:damage_type.
Source Cause Id VarInt Direct/indirect attacker id encoded as id + 1; 0 means none.
Source Direct Id VarInt Projectile / direct entity id encoded the same way.
Has Source Position Bool If true, position fields follow.
Source Position Double × 3 Optional. Origin point of the damage.

Semantics. Notifies clients of a damage event so they can play the correct hurt animation, sounds and particles.

0x1A - Debug Block Value

Packet ID: 0x1A · State: Play · Bound To: Client

Field Type Notes
Block Position BlockPos Subject block.
Update Tagged Update DebugSubscription.Update payload: subscription type id followed by type-specific data.

Semantics. Pushes a block-scoped debug data update to the F3 debug overlay; only sent to clients that subscribed via the debug subscription request.

0x1B - Debug Chunk Value

Packet ID: 0x1B · State: Play · Bound To: Client

Field Type Notes
Chunk Position ChunkPos Subject chunk.
Update Tagged Update See Debug Block Value.

Semantics. Chunk-scoped debug data update for the debug overlay.

0x1C - Debug Entity Value

Packet ID: 0x1C · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Subject entity.
Update Tagged Update Subscription-specific payload.

Semantics. Entity-scoped debug data update.

0x1D - Debug Event

Packet ID: 0x1D · State: Play · Bound To: Client

Field Type Notes
Event Tagged Event DebugSubscription.Event payload: subscription type id followed by type-specific data.

Semantics. Generic non-targeted debug event for subscribed debug overlays.

0x1E - Debug Sample

Packet ID: 0x1E · State: Play · Bound To: Client

Field Type Notes
Sample Long Array Sequence of Long values; the meaning depends on the sample type.
Sample Type Enum (VarInt) RemoteDebugSampleType, currently TICK_TIME.

Semantics. Sends a batched performance sample (e.g. tick durations) to the debug client.

0x1F - Delete Chat

Packet ID: 0x1F · State: Play · Bound To: Client

Field Type Notes
Message Signature Packed Signature Either a 256-byte signature or a VarInt back-reference into the rolling signature cache (MessageSignature.Packed).

Semantics. Removes a previously displayed chat message identified by its signature reference.

0x20 - Disconnect

Packet ID: 0x20 · State: Play · Bound To: Client

Field Type Notes
Reason Text Component Disconnect message; serialized via the trusted context-free codec.

Semantics. Closes the connection and shows the reason on the client's disconnection screen.

0x21 - Disguised Chat

Packet ID: 0x21 · State: Play · Bound To: Client

Field Type Notes
Message Text Component Already-formatted message body.
Chat Type Bound Chat Type (Chat Type Holder, Sender Name Text Component, Optional Target Name Text Component) — see chat.

Semantics. Server-side chat message that should appear to come from a player but does not carry any signature; used by /say, /me and similar.

0x22 - Entity Event

Packet ID: 0x22 · State: Play · Bound To: Client

Field Type Notes
Entity Id Int Target entity (note: 32-bit int, not VarInt).
Event Id Byte Entity-status code (e.g. 2 hurt animation, 3 death sound).

Semantics. Fires a status event on an entity; the meaning of Event Id is per entity class.

0x23 - Entity Position Sync

Packet ID: 0x23 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target entity.
Position Double × 3 Absolute X, Y, Z.
Delta Double × 3 Velocity X, Y, Z.
Yaw Float Degrees.
Pitch Float Degrees.
On Ground Bool Whether the entity is grounded.

Semantics. Authoritative absolute-position sync for an entity (used to correct accumulated drift from delta-only updates). Uses the PositionMoveRotation codec.

0x24 - Explode

Packet ID: 0x24 · State: Play · Bound To: Client

Field Type Notes
Center Double × 3 Centre of the explosion.
Radius Float Effective explosion radius.
Block Count Int Number of blocks broken (used for particle weighting).
Has Player Knockback Bool Followed by Vec3 (3 doubles) if true.
Explosion Particle Particle Particle used at the centre.
Explosion Sound Sound Holder Inline SoundEvent (registry id, optional override).
Block Particles Weighted List of Explosion Particle Info Particles spawned per broken block, with weights.

Semantics. Notifies the client of an explosion at a point; drives sound, screen shake, particles and player knockback.

0x25 - Forget Level Chunk

Packet ID: 0x25 · State: Play · Bound To: Client

Field Type Notes
Chunk Position ChunkPos Encoded as a single Long (x low 32 bits, z high 32 bits).

Semantics. Tells the client to unload a previously sent chunk.

0x26 - Game Event

Packet ID: 0x26 · State: Play · Bound To: Client

Field Type Notes
Event Unsigned Byte Event id. Notable values: 0 no respawn block, 1 end raining, 2 begin raining, 3 change game mode, 4 win game, 5 demo event, 6 arrow hit player, 7 rain level change, 8 thunder level change, 9 puffer fish sting, 10 elder guardian appearance, 11 immediate respawn, 13 start waiting for chunks.
Param Float Event-specific parameter (e.g. game mode index).

Semantics. Generic, world-wide gameplay event for the receiving player.

0x27 - Game Rule Values

Packet ID: 0x27 · State: Play · Bound To: Client

Field Type Notes
Values Map of (GameRule ResourceKey, [String](./data-types#string)) Each entry is a registry resource key for a gamerule and its current value as a string.

Semantics. Sends the current value of every gamerule to the client (e.g. for the gamerule UI).

0x28 - Game Test Highlight Pos

Packet ID: 0x28 · State: Play · Bound To: Client

Field Type Notes
Absolute Position BlockPos World-space position.
Relative Position BlockPos Test-instance-local position.

Semantics. Highlights a position in the world during gametest sessions.

0x29 - Mount Screen Open

Packet ID: 0x29 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Window id.
Inventory Columns VarInt Width of the mount inventory in columns.
Entity Id Int Mount entity (note: 32-bit int).

Semantics. Opens the mount inventory screen (horse, llama, donkey...) for the given mount.

0x2A - Hurt Animation

Packet ID: 0x2A · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Hurt entity.
Yaw Float Direction (degrees) the damage came from, used to tilt the model.

Semantics. Plays the directional knockback/hurt animation on the entity.

0x2B - Initialize Border

Packet ID: 0x2B · State: Play · Bound To: Client

Field Type Notes
Center X Double World border centre X.
Center Z Double Centre Z.
Old Diameter Double Current diameter.
New Diameter Double Target diameter.
Lerp Time (ms) VarLong Milliseconds over which to interpolate to New Diameter.
Portal Boundary VarInt Absolute maximum coordinate (typically 29999984).
Warning Blocks VarInt Distance from border at which the red warning shader appears.
Warning Time VarInt Seconds-of-shrink threshold for the warning.

Semantics. Sets the full state of the world border in one packet on player join or respawn.

0x2C - Keep Alive

Packet ID: 0x2C · State: Play · Bound To: Client

Field Type Notes
Id Long Random ping id; the client must echo it via keep_alive.

Semantics. Liveness probe. Must be answered within the server timeout (default 30 s) or the player is disconnected.

0x2D - Level Chunk With Light

Packet ID: 0x2D · State: Play · Bound To: Client

Field Type Notes
Chunk X Int
Chunk Z Int
Chunk Data Chunk Packet Data Heightmaps NBT, block-state palette payload, block entities — see chunks.
Light Data Light Update Packet Data Sky/block light masks and arrays — see chunks.

Semantics. Delivers a full chunk plus its lighting in a single packet. Sent in batches bracketed by Chunk Batch Start / Chunk Batch Finished.

0x2E - Level Event

Packet ID: 0x2E · State: Play · Bound To: Client

Field Type Notes
Event Id Int Numeric effect id (block break sound, smoke direction, etc.).
Position BlockPos Effect origin.
Data Int Event-specific parameter.
Global Bool If true, plays for all players regardless of distance.

Semantics. Plays a one-shot world effect (sound + particles) at a position.

0x2F - Level Particles

Packet ID: 0x2F · State: Play · Bound To: Client

Field Type Notes
Override Limiter Bool If true, ignores the client particle-distance setting.
Always Show Bool If true, render even with reduced particle settings.
X / Y / Z Double × 3 Spawn position.
Offset X / Y / Z Float × 3 Random spread on each axis.
Max Speed Float Velocity scalar.
Count Int Number of particles to spawn.
Particle Particle Particle type plus per-type extra fields.

Semantics. Spawns particles at a world position. Particle-specific fields follow the type id (block/item/dust/etc.).

0x30 - Light Update

Packet ID: 0x30 · State: Play · Bound To: Client

Field Type Notes
Chunk X VarInt
Chunk Z VarInt
Light Data Light Update Packet Data Sky/block light arrays + masks — see chunks.

Semantics. Updates only the light arrays of an already-loaded chunk (e.g. after block changes that altered light propagation).

0x31 - Login

Packet ID: 0x31 · State: Play · Bound To: Client

Field Type Notes
Player Id Int Server-side entity id of the player.
Hardcore Bool Hardcore-mode flag.
Dimensions Array of Identifier Names of every world (ResourceKey<Level>) the player may visit.
Max Players VarInt Soft cap (display only).
View Distance VarInt Render distance in chunks.
Simulation Distance VarInt Simulation radius in chunks.
Reduced Debug Info Bool If true, hides certain F3 fields.
Show Death Screen Bool If false, players respawn immediately.
Limited Crafting Bool If true, recipe book unlocks gate crafting.
Common Spawn Info Spawn Info (Dimension Type Id VarInt, Dimension Name Identifier, Hashed Seed Long, Game Mode Byte, Previous Game Mode Byte, Is Debug Bool, Is Flat Bool, Death Location? (BlockPos+Identifier), Portal Cooldown VarInt, Sea Level VarInt).
Enforces Secure Chat Bool If true, the client requires signed chat.

Semantics. Initial world-info packet entering the Play state. Carries enough to instantiate the player entity and the local world.

0x32 - Low Disk Space Warning

Packet ID: 0x32 · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet.

Semantics. Singleton warning that the local integrated server is running low on disk space; for vanilla single-player only.

0x33 - Map Item Data

Packet ID: 0x33 · State: Play · Bound To: Client

Field Type Notes
Map Id VarInt Identifies which filled map to update.
Scale Byte Map scale (04).
Locked Bool True if locked with a glass pane.
Has Decorations Bool If true, a list of decorations follows.
Decorations Array of MapDecoration Optional. Each (Type VarInt, X Byte, Z Byte, Rotation Byte, Optional Display Name Text Component).
Has Color Patch Bool If true, a patch follows.
Color Patch MapPatch Optional. (Width Byte, Height Byte, X Byte, Z Byte, Pixels Byte Array).

Semantics. Updates the rendered image / decorations of a filled map item.

0x34 - Merchant Offers

Packet ID: 0x34 · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Active trading window.
Trades Array of MerchantOffer Each offer encodes input items, output, uses, max uses, xp, special price, price multiplier and demand.
Villager Level VarInt 15 (Novice…Master).
Villager Xp VarInt Total experience.
Show Progress Bool Whether to show the level-up bar.
Can Restock Bool True for villagers, false for wandering traders.

Semantics. Populates a villager / wandering-trader trade GUI.

0x35 - Move Entity Pos

Packet ID: 0x35 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target entity.
Delta X Short (currentX*4096) - (prevX*4096).
Delta Y Short Same for Y.
Delta Z Short Same for Z.
On Ground Bool Whether the entity touches the ground.

Semantics. Position-only delta update. Each delta is limited to ±8 blocks; for larger movement, the server sends Teleport Entity.

0x36 - Move Entity Pos Rot

Packet ID: 0x36 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Delta X / Y / Z Short × 3 Same encoding as Move Entity Pos.
Yaw Angle Packed degrees.
Pitch Angle Packed degrees.
On Ground Bool

Semantics. Combined position-and-rotation delta update.

0x37 - Move Minecart Along Track

Packet ID: 0x37 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Minecart.
Lerp Steps Array of MinecartStep Each (Position Vec3, Movement Vec3, Yaw Float, Pitch Float, Weight Float).

Semantics. Server-driven smooth interpolation steps for the new minecart movement model.

0x38 - Move Entity Rot

Packet ID: 0x38 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Yaw Angle Packed degrees.
Pitch Angle Packed degrees.
On Ground Bool

Semantics. Rotation-only update for an entity that has not moved.

0x39 - Move Vehicle

Packet ID: 0x39 · State: Play · Bound To: Client

Field Type Notes
Position Double × 3 Absolute X, Y, Z.
Yaw Float Degrees.
Pitch Float Degrees.

Semantics. Server-corrected position/rotation for the vehicle the player is riding.

0x3A - Open Book

Packet ID: 0x3A · State: Play · Bound To: Client

Field Type Notes
Hand Enum (VarInt) 0 MAIN_HAND, 1 OFF_HAND.

Semantics. Opens the written-book GUI for the book held in the given hand.

0x3B - Open Screen

Packet ID: 0x3B · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Newly assigned window id.
Type VarInt Registry id into minecraft:menu (chest, anvil, …).
Title Text Component Window title.

Semantics. Tells the client to open a container window of the given type.

0x3C - Open Sign Editor

Packet ID: 0x3C · State: Play · Bound To: Client

Field Type Notes
Position BlockPos Sign block.
Is Front Text Bool True for front side, false for back.

Semantics. Opens the sign-editing UI for the given sign side.

0x3D - Ping

Packet ID: 0x3D · State: Play · Bound To: Client

Field Type Notes
Id Int Echoed back via pong (note: 32-bit int, distinct from Keep Alive).

Semantics. Generic round-trip probe; commonly used by datapacks/plugins to measure latency.

0x3E - Pong Response

Packet ID: 0x3E · State: Play · Bound To: Client

Field Type Notes
Time Long Server-supplied timestamp echoed in response to ping_request.

Semantics. Server-side reply to the client's status-style ping_request.

0x3F - Place Ghost Recipe

Packet ID: 0x3F · State: Play · Bound To: Client

Field Type Notes
Container Id VarInt Crafting window.
Recipe Display RecipeDisplay Display data for the recipe (slot images and result) — see recipe display.

Semantics. Shows the ghost-item preview of a recipe in the crafting grid after the player clicks it in the recipe book.

0x40 - Player Abilities

Packet ID: 0x40 · State: Play · Bound To: Client

Field Type Notes
Flags Byte Bitfield: 0x01 invulnerable, 0x02 flying, 0x04 may fly, 0x08 instant break (creative).
Flying Speed Float Speed multiplier while flying.
Walking Speed Float Field-of-view modifier base speed.

Semantics. Updates the player's god-mode/flight abilities and speed multipliers.

0x41 - Player Chat

Packet ID: 0x41 · State: Play · Bound To: Client

Field Type Notes
Global Index VarInt Strictly increasing message index for the receiving client.
Sender UUID Sender's player UUID.
Index VarInt Per-sender chat index for ordering and validation.
Has Signature Bool If true, a 256-byte signature follows.
Signature Byte[256] Optional.
Body SignedMessageBody.Packed (Content String, Timestamp Long, Salt Long, Last-Seen Acks) — see chat.
Has Unsigned Content Bool If true, an alternative formatted form follows.
Unsigned Content Text Component Optional.
Filter Mask FilterMask (Type Enum, Bitset) indicating which characters were redacted.
Chat Type Bound Chat Type Decoration parameters — see chat.

Semantics. Carries a signed chat message and the metadata needed to verify it.

0x42 - Player Combat End

Packet ID: 0x42 · State: Play · Bound To: Client

Field Type Notes
Duration VarInt Combat duration in ticks.

Semantics. Signals end of a combat episode (used by combat tracking only).

0x43 - Player Combat Enter

Packet ID: 0x43 · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet.

Semantics. Signals start of a combat episode.

0x44 - Player Combat Kill

Packet ID: 0x44 · State: Play · Bound To: Client

Field Type Notes
Player Id VarInt Killed player.
Message Text Component Death message.

Semantics. Drives the death screen overlay on the receiving client.

0x45 - Player Info Remove

Packet ID: 0x45 · State: Play · Bound To: Client

Field Type Notes
Profile Ids Array of UUID Players to remove from the tab list and from the local player registry.

Semantics. Removes player entries from the client's player-list table.

0x46 - Player Info Update

Packet ID: 0x46 · State: Play · Bound To: Client

Field Type Notes
Actions Bitset (Byte) Combination of ADD_PLAYER, INITIALIZE_CHAT, UPDATE_GAME_MODE, UPDATE_LISTED, UPDATE_LATENCY, UPDATE_DISPLAY_NAME, UPDATE_LIST_PRIORITY, UPDATE_HAT.
Entries Array of Entry For each entry: (UUID) followed, in Actions enum order, by the fields each chosen action requires.

Per-action payload:

  • ADD_PLAYER: (Name String, Properties Array of (Name, Value, Optional Signature)).
  • INITIALIZE_CHAT: optional (Session Id UUID, Public Key Expiry Long, Public Key Bytes, Key Signature Bytes).
  • UPDATE_GAME_MODE: (Game Mode VarInt).
  • UPDATE_LISTED: (Listed Bool).
  • UPDATE_LATENCY: (Latency VarInt ms).
  • UPDATE_DISPLAY_NAME: optional (Display Name Text Component).
  • UPDATE_LIST_PRIORITY: (Priority VarInt).
  • UPDATE_HAT: (Show Hat Bool).

Semantics. Atomically adds or updates one or more player-list entries.

0x47 - Player Look At

Packet ID: 0x47 · State: Play · Bound To: Client

Field Type Notes
From Anchor Enum (VarInt) 0 FEET, 1 EYES — origin point on the player.
Target X / Y / Z Double × 3 Target position.
Is Entity Bool If true, two more fields follow.
Target Entity VarInt Optional. Entity to look at instead of the position.
To Anchor Enum (VarInt) Optional. Anchor on the target entity.

Semantics. Forces the player camera to face a position or entity (the /teleport ... facing command).

0x48 - Player Position

Packet ID: 0x48 · State: Play · Bound To: Client

Field Type Notes
Teleport Id VarInt Echoed by the client's accept_teleportation.
Change PositionMoveRotation (Position Vec3, Delta Vec3, Yaw Float, Pitch Float).
Relatives Bitset of Relative Which fields are deltas instead of absolutes (X, Y, Z, Y_ROT, X_ROT, DELTA_X, DELTA_Y, DELTA_Z, ROTATE_DELTA).

Semantics. Authoritatively sets the player's position/rotation. The client must reply with accept_teleportation carrying the same id.

0x49 - Player Rotation

Packet ID: 0x49 · State: Play · Bound To: Client

Field Type Notes
Yaw Float Degrees.
Relative Yaw Bool If true, yaw is added to the current value.
Pitch Float Degrees.
Relative Pitch Bool If true, pitch is added.

Semantics. Forces a rotation change on the player (relative or absolute per axis).

0x4A - Recipe Book Add

Packet ID: 0x4A · State: Play · Bound To: Client

Field Type Notes
Entries Array of Entry Each (RecipeDisplayEntry contents, Flags Byte) where 0x01 shows a notification and 0x02 highlights the entry.
Replace Bool If true, the new list replaces the existing recipe book contents.

Semantics. Adds entries to (or replaces the contents of) the client recipe book — see recipe display.

0x4B - Recipe Book Remove

Packet ID: 0x4B · State: Play · Bound To: Client

Field Type Notes
Recipe Ids Array of RecipeDisplayId Recipes to remove from the book.

Semantics. Removes recipes from the client recipe book.

0x4C - Recipe Book Settings

Packet ID: 0x4C · State: Play · Bound To: Client

Field Type Notes
Book Settings RecipeBookSettings One (Open Bool, Filter Bool) pair per book type (Crafting, Furnace, Blast Furnace, Smoker).

Semantics. Synchronises per-book open/filter state with the client.

0x4D - Remove Entities

Packet ID: 0x4D · State: Play · Bound To: Client

Field Type Notes
Entity Ids VarInt Array (readIntIdList) Entities to despawn from the client world.

Semantics. Removes one or more entities from the client.

0x4E - Remove Mob Effect

Packet ID: 0x4E · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Affected entity.
Effect VarInt Registry id into minecraft:mob_effect.

Semantics. Cancels a mob effect on an entity (e.g. milk cured Poison).

0x4F - Reset Score

Packet ID: 0x4F · State: Play · Bound To: Client

Field Type Notes
Owner String Score owner (player name or fake-player).
Has Objective Bool If true, an objective name follows.
Objective String Optional. Specific objective to reset; if absent, all of the owner's scores are reset.

Semantics. Removes one or all sidebar/objective scores for an owner.

0x50 - Resource Pack Pop

Packet ID: 0x50 · State: Play · Bound To: Client

Field Type Notes
Has Id Bool If true, a UUID follows.
Pack Id UUID Optional. If present, removes that specific pack; otherwise pops all server-applied packs.

Semantics. Unloads previously-pushed server resource packs.

0x51 - Resource Pack Push

Packet ID: 0x51 · State: Play · Bound To: Client

Field Type Notes
Id UUID Identifies the pack so it can be popped later.
Url String Pack download URL.
Hash String SHA-1 hash (40 chars) of the pack archive.
Required Bool If true, the client disconnects if the player declines.
Has Prompt Bool If true, a prompt component follows.
Prompt Text Component Optional. Custom prompt message.

Semantics. Asks the client to download and apply a server resource pack.

0x52 - Respawn

Packet ID: 0x52 · State: Play · Bound To: Client

Field Type Notes
Common Spawn Info Spawn Info Same struct as in Login.
Data To Keep Byte Bitset: 0x01 keep attribute modifiers, 0x02 keep entity data, 0x03 keep all.

Semantics. Respawns the player into a (possibly different) dimension. Equivalent to sending Login again but reusing the existing entity.

0x53 - Rotate Head

Packet ID: 0x53 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Yaw Angle New head yaw (packed degrees).

Semantics. Updates an entity's head rotation independently of its body yaw.

0x54 - Section Blocks Update

Packet ID: 0x54 · State: Play · Bound To: Client

Field Type Notes
Section Position Long Packed SectionPos — chunk section X/Y/Z.
Records Array of Long Each Long packs `(BlockState << 12)

Semantics. Batches multiple block changes within one chunk section.

0x55 - Select Advancements Tab

Packet ID: 0x55 · State: Play · Bound To: Client

Field Type Notes
Has Tab Bool If true, a tab id follows.
Tab Identifier Optional. Advancement tab to switch to.

Semantics. Forces the advancements GUI to display a particular tab (or none).

0x56 - Server Data

Packet ID: 0x56 · State: Play · Bound To: Client

Field Type Notes
MOTD Text Component Server description.
Has Icon Bool If true, raw icon bytes follow.
Icon Bytes Byte Array Optional. PNG bytes of the favicon.

Semantics. Sends the server description / icon to the client (after the connection is established, distinct from status response).

0x57 - Set Action Bar Text

Packet ID: 0x57 · State: Play · Bound To: Client

Field Type Notes
Text Text Component Action-bar message.

Semantics. Displays a temporary message above the hotbar.

0x58 - Set Border Center

Packet ID: 0x58 · State: Play · Bound To: Client

Field Type Notes
Center X Double
Center Z Double

Semantics. Updates the world border centre.

0x59 - Set Border Lerp Size

Packet ID: 0x59 · State: Play · Bound To: Client

Field Type Notes
Old Diameter Double Current diameter.
New Diameter Double Target diameter.
Lerp Time VarLong Milliseconds over which to interpolate.

Semantics. Smoothly resizes the world border.

0x5A - Set Border Size

Packet ID: 0x5A · State: Play · Bound To: Client

Field Type Notes
Diameter Double New border diameter, applied immediately.

Semantics. Snap-resizes the world border.

0x5B - Set Border Warning Delay

Packet ID: 0x5B · State: Play · Bound To: Client

Field Type Notes
Warning Time VarInt Seconds until shrink at which the warning triggers.

Semantics. Configures the time-based border warning threshold.

0x5C - Set Border Warning Distance

Packet ID: 0x5C · State: Play · Bound To: Client

Field Type Notes
Warning Blocks VarInt Distance from the border (in blocks) for the warning shader.

Semantics. Configures the distance-based border warning threshold.

0x5D - Set Camera

Packet ID: 0x5D · State: Play · Bound To: Client

Field Type Notes
Camera Entity Id VarInt Entity whose POV the player views; the player's own id resets to first-person.

Semantics. Switches the player's view to another entity (used by spectator mode and /spectate).

0x5E - Set Chunk Cache Center

Packet ID: 0x5E · State: Play · Bound To: Client

Field Type Notes
Chunk X VarInt
Chunk Z VarInt

Semantics. Tells the client the new centre chunk for its loaded-chunk square (used to evict stale chunks).

0x5F - Set Chunk Cache Radius

Packet ID: 0x5F · State: Play · Bound To: Client

Field Type Notes
View Distance VarInt Server-imposed view distance in chunks.

Semantics. Updates the client's effective view distance.

0x60 - Set Cursor Item

Packet ID: 0x60 · State: Play · Bound To: Client

Field Type Notes
Contents Slot New stack on the cursor.

Semantics. Updates the item the player is dragging on the cursor independently of any container.

0x61 - Set Default Spawn Position

Packet ID: 0x61 · State: Play · Bound To: Client

Field Type Notes
Respawn Data RespawnData (Position BlockPos, Angle Float) indicating world spawn / compass target.

Semantics. Updates the world's default spawn point (also sets the compass target).

0x62 - Set Display Objective

Packet ID: 0x62 · State: Play · Bound To: Client

Field Type Notes
Slot VarInt Display slot id (0 list, 1 sidebar, 2 below name, 318 team-coloured sidebars).
Objective Name String Empty string clears the slot.

Semantics. Selects which scoreboard objective is rendered in a particular display slot.

0x63 - Set Entity Data

Packet ID: 0x63 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Metadata Entity Metadata Sequence of (Index Byte, Type VarInt, Value) triplets terminated by index 0xFF. See entity-metadata.

Semantics. Updates one or more synced data values on an entity (pose, health, custom name, etc.).

Packet ID: 0x64 · State: Play · Bound To: Client

Field Type Notes
Source Entity Id Int Leashed entity (32-bit int).
Destination Entity Id Int Holder; 0 clears the leash.

Semantics. Sets / clears the leash link between two entities.

0x65 - Set Entity Motion

Packet ID: 0x65 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Velocity LP Vec3 Encoded via Vec3.LP_STREAM_CODEC, identical to Add Entity.

Semantics. Sets the entity velocity directly.

0x66 - Set Equipment

Packet ID: 0x66 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Slots Variable Array Each entry is (Slot Byte, Item Slot); the high bit (0x80) of Slot indicates more entries follow. Slot lo-bits encode the equipment slot ordinal (main hand, off hand, feet, legs, chest, head, body, saddle).

Semantics. Updates one or more equipment slots on an entity in a single packet.

0x67 - Set Experience

Packet ID: 0x67 · State: Play · Bound To: Client

Field Type Notes
Experience Bar Float 0.01.0 filled fraction.
Experience Level VarInt
Total Experience VarInt Lifetime XP, used for the death drop calculation.

Semantics. Updates the experience HUD.

0x68 - Set Health

Packet ID: 0x68 · State: Play · Bound To: Client

Field Type Notes
Health Float 0.0–max-health hit points.
Food VarInt 020.
Saturation Float 0.05.0.

Semantics. Updates the health/food/saturation HUD.

0x69 - Set Held Slot

Packet ID: 0x69 · State: Play · Bound To: Client

Field Type Notes
Slot VarInt 08 hotbar index.

Semantics. Forces the active hotbar slot on the client.

0x6A - Set Objective

Packet ID: 0x6A · State: Play · Bound To: Client

Field Type Notes
Objective Name String Identifier.
Method Byte 0 add, 1 remove, 2 change.
Display Name Text Component Present for add/change.
Render Type Enum (VarInt) 0 INTEGER, 1 HEARTS. Present for add/change.
Has Number Format Bool Present for add/change.
Number Format NumberFormat Optional. Tagged variant: BLANK / STYLED (Style) / FIXED (Text Component).

Semantics. Creates, removes or modifies a scoreboard objective.

0x6B - Set Passengers

Packet ID: 0x6B · State: Play · Bound To: Client

Field Type Notes
Vehicle Entity Id VarInt
Passenger Entity Ids VarInt Array All passengers, in seating order.

Semantics. Sets the full passenger list of a vehicle.

0x6C - Set Player Inventory

Packet ID: 0x6C · State: Play · Bound To: Client

Field Type Notes
Slot VarInt Player inventory slot index.
Contents Slot New stack.

Semantics. Slim alternative to Container Set Slot for the player's own inventory; does not require an open container.

0x6D - Set Player Team

Packet ID: 0x6D · State: Play · Bound To: Client

Field Type Notes
Team Name String Identifier.
Method Byte 0 create, 1 remove, 2 update info, 3 add players, 4 remove players.
Parameters TeamParameters Present for create / update info. (Display Name TC, Friendly Flags Byte, Visibility String[40], Collision Rule String[40], Team Color Enum, Prefix TC, Suffix TC).
Players Array of String Present for create / add / remove. List of player names or fake-player ids.

Semantics. Manages scoreboard teams (membership and display).

0x6E - Set Score

Packet ID: 0x6E · State: Play · Bound To: Client

Field Type Notes
Owner String Player or fake-player.
Objective Name String Objective being updated.
Value VarInt New score.
Has Display Name Bool Optional override.
Display Name Text Component Optional.
Has Number Format Bool
Number Format NumberFormat Optional.

Semantics. Sets a scoreboard score, optionally with a per-entry custom display.

0x6F - Set Simulation Distance

Packet ID: 0x6F · State: Play · Bound To: Client

Field Type Notes
Distance VarInt Simulation radius in chunks.

Semantics. Updates the simulation-distance value previously sent in Login.

0x70 - Set Subtitle Text

Packet ID: 0x70 · State: Play · Bound To: Client

Field Type Notes
Text Text Component Subtitle.

Semantics. Sets the subtitle of the next title; queue with Set Title Text and Set Titles Animation.

0x71 - Set Time

Packet ID: 0x71 · State: Play · Bound To: Client

Field Type Notes
Game Time Long Total ticks the world has run.
Clock Updates Map Map<Holder<WorldClock>, ClockNetworkState>: per-clock state (e.g. day clock with (time-of-day Long, scale Float, frozen Bool)).

Semantics. Synchronises wall-clock and per-dimension clocks (day/night, the End clock, etc.).

0x72 - Set Title Text

Packet ID: 0x72 · State: Play · Bound To: Client

Field Type Notes
Text Text Component Title text.

Semantics. Sets the main title; pair with Set Subtitle Text and Set Titles Animation, then trigger via the next title display.

0x73 - Set Titles Animation

Packet ID: 0x73 · State: Play · Bound To: Client

Field Type Notes
Fade In Int Ticks.
Stay Int Ticks.
Fade Out Int Ticks.

Semantics. Sets the timings for upcoming title displays.

0x74 - Sound Entity

Packet ID: 0x74 · State: Play · Bound To: Client

Field Type Notes
Sound Sound Holder (Registry Id VarInt, Optional Override (Identifier + Optional Range Float)).
Source Enum (VarInt) Sound category (MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, UI).
Entity Id VarInt Source entity.
Volume Float Multiplier.
Pitch Float 0.52.0.
Seed Long Used to deterministically pick variants.

Semantics. Plays a sound attached to an entity (so it tracks if the entity moves).

0x75 - Sound

Packet ID: 0x75 · State: Play · Bound To: Client

Field Type Notes
Sound Sound Holder See Sound Entity.
Source Enum (VarInt) Sound category.
Position X Int floor(x * 8).
Position Y Int floor(y * 8).
Position Z Int floor(z * 8).
Volume Float
Pitch Float
Seed Long

Semantics. Plays a sound at a fixed world position with eighth-block accuracy.

0x76 - Start Configuration

Packet ID: 0x76 · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet.

Semantics. Terminal packet that asks the client to leave Play and re-enter the Configuration state. The client must reply with configuration_acknowledged.

0x77 - Stop Sound

Packet ID: 0x77 · State: Play · Bound To: Client

Field Type Notes
Flags Byte 0x01 source present, 0x02 sound id present.
Source Enum (VarInt) Optional. Source category to silence.
Sound Id Identifier Optional. Specific sound to stop.

Semantics. Stops sounds matching the given filter; with no flags set, stops all sounds.

Packet ID: 0x78 · State: Play · Bound To: Client

Field Type Notes
Key Identifier Cookie key.
Payload Byte Array Up to 5120 bytes; persisted by the client across sessions/transfers.

Semantics. Asks the client to persist a small key/value pair for later retrieval via Cookie Request.

0x79 - System Chat

Packet ID: 0x79 · State: Play · Bound To: Client

Field Type Notes
Content Text Component Message body.
Overlay Bool If true, render in the action-bar slot instead of the chat window.

Semantics. Server-side, unsigned chat message (no sender identity).

0x7A - Tab List

Packet ID: 0x7A · State: Play · Bound To: Client

Field Type Notes
Header Text Component Top of the player list.
Footer Text Component Bottom of the player list.

Semantics. Sets the per-player header/footer of the tab list.

0x7B - Tag Query

Packet ID: 0x7B · State: Play · Bound To: Client

Field Type Notes
Transaction Id VarInt Echoes the request's transaction id.
Tag NBT Compound (nullable) Resulting NBT, or null if none.

Semantics. Reply to a data get-style block-entity / entity NBT query.

0x7C - Take Item Entity

Packet ID: 0x7C · State: Play · Bound To: Client

Field Type Notes
Item Entity Id VarInt Item being picked up.
Player Entity Id VarInt Picker.
Amount VarInt Number of items collected.

Semantics. Plays the pickup animation/sound (item flies into the player). The actual entity removal still arrives via Remove Entities.

0x7D - Teleport Entity

Packet ID: 0x7D · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Change PositionMoveRotation (Position Vec3, Delta Vec3, Yaw Float, Pitch Float).
Relatives Bitset of Relative See Player Position.
On Ground Bool

Semantics. Authoritative absolute teleport for any entity.

0x7E - Test Instance Block Status

Packet ID: 0x7E · State: Play · Bound To: Client

Field Type Notes
Status Text Component Human-readable status.
Has Size Bool If true, three VarInts (Vec3i) follow.
Size Vec3i Optional. Size of the test instance bounding box.

Semantics. Reports the status of the gametest instance block to the editing player.

0x7F - Ticking State

Packet ID: 0x7F · State: Play · Bound To: Client

Field Type Notes
Tick Rate Float Server ticks per second (default 20).
Is Frozen Bool If true, world ticks are paused.

Semantics. Updates the client's view of the server tick clock (/tick rate, /tick freeze).

0x80 - Ticking Step

Packet ID: 0x80 · State: Play · Bound To: Client

Field Type Notes
Tick Steps VarInt Number of steps to advance while frozen.

Semantics. Advances the frozen world by N ticks (/tick step).

0x81 - Transfer

Packet ID: 0x81 · State: Play · Bound To: Client

Field Type Notes
Host String Target server hostname.
Port VarInt Target server port.

Semantics. Asks the client to seamlessly reconnect to another server while preserving stored cookies.

0x82 - Update Advancements

Packet ID: 0x82 · State: Play · Bound To: Client

Field Type Notes
Reset Bool If true, the client clears its advancement set first.
Added Array of AdvancementHolder New / updated advancements (id, parent?, display?, requirements, sends_telemetry_event).
Removed Array of Identifier Advancement ids to delete.
Progress Map of (Identifier, AdvancementProgress) Per-criterion completion timestamps.
Show Advancements Bool Whether to show the advancement screen.

Semantics. Synchronises the client advancements view.

0x83 - Update Attributes

Packet ID: 0x83 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Attributes Array of AttributeSnapshot Each (Attribute Holder, Base Value Double, Modifiers Array) where each modifier is (Identifier, Amount Double, Operation Enum (ADD / MULTIPLY_BASE / MULTIPLY_TOTAL)).

Semantics. Updates the entity's attribute base values and active modifiers (max health, movement speed, etc.).

0x84 - Update Mob Effect

Packet ID: 0x84 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Target.
Effect VarInt Registry id into minecraft:mob_effect.
Amplifier VarInt Effect level minus one (0 = level I).
Duration VarInt Ticks remaining; -1 = infinite.
Flags Byte 0x01 ambient, 0x02 show particles, 0x04 show icon, 0x08 blend.

Semantics. Applies or refreshes a mob effect on an entity.

0x85 - Update Recipes

Packet ID: 0x85 · State: Play · Bound To: Client

Field Type Notes
Item Sets Map of (Property Set Key, Property Set) Per-property recipe input sets (e.g. furnace fuels, smithing templates).
Stonecutter Recipes SelectableRecipe.SingleInputSet Special list of (input Ingredient, display) pairs for the stonecutter UI.

Semantics. Sends the recipe property data needed for the recipe-driven UIs. Recipe display data is sent separately via Recipe Book Add.

0x86 - Update Tags

Packet ID: 0x86 · State: Play · Bound To: Client

Field Type Notes
Tags Map Map<Registry ResourceKey, NetworkPayload> where each NetworkPayload is Map<Tag Identifier, Array of VarInt registry ids>. See tags.

Semantics. Synchronises every tag in every registry with the client.

0x87 - Projectile Power

Packet ID: 0x87 · State: Play · Bound To: Client

Field Type Notes
Entity Id VarInt Projectile (typically a wind charge).
Acceleration Power Double Server-driven acceleration magnitude.

Semantics. Adjusts the per-tick acceleration of a server-managed projectile.

0x88 - Custom Report Details

Packet ID: 0x88 · State: Play · Bound To: Client

Field Type Notes
Details Map of (String, String) Up to 32 entries; keys ≤ 128 chars, values ≤ 4096 chars.

Semantics. Extra fields the client should include in any local crash report it generates while connected.

Packet ID: 0x89 · State: Play · Bound To: Client

Field Type Notes
Links Array of UntrustedEntry Each (Label Variant, Url String). The label variant is either a known type id (Bug Report, Community Guidelines, Support, Status, Feedback, Community, Website, Forums, News, Announcements) or a custom Text Component.

Semantics. Populates the server-supplied links shown in the pause menu and the disconnection screen.

0x8A - Waypoint

Packet ID: 0x8A · State: Play · Bound To: Client

Field Type Notes
Operation Enum (VarInt) 0 TRACK, 1 UNTRACK, 2 UPDATE.
Waypoint TrackedWaypoint Tagged variant: empty (untrack), (Position Vec3i, Icon), (Chunk ChunkPos, Icon), or (Azimuth Float, Icon). Each variant carries a UUID identifier and the icon (style id + optional color int).

Semantics. Adds, updates or removes a tracked waypoint marker on the player's HUD.

0x8B - Clear Dialog

Packet ID: 0x8B · State: Play · Bound To: Client

Field Type Notes
(none) Marker packet.

Semantics. Closes any server-shown dialog window currently open on the client.

0x8C - Show Dialog

Packet ID: 0x8C · State: Play · Bound To: Client

Field Type Notes
Dialog Holder of Dialog Either a registry reference (id 0 + VarInt registry index minus one) or an inline definition (id 0 then 0-byte then full Dialog NBT/codec data). The inline definition encodes the dialog type and per-type body (notice, confirmation, multi-action, server-links, dialog-list).

Semantics. Opens a dialog screen on the client; user input flows back via the corresponding custom_click_action serverbound packet.

Source: net/minecraft/network/protocol/game/GameProtocols.java and the corresponding Clientbound*Packet.java files in the same directory.

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